Lost in Minecraft ...
^^^I know this looks awful, but making 'giant things' is great . This is an entirely unnecassary bio-dome for growing cactuses... which are required to make more bio-domes ^^^
I have got the bug bad again
. Playing on a Vivecraft server
with my mate on normal PC has been pretty monumental
Having this huge, totally malleable, eccentrically 'alive' playground in VR is a treat. (Partially because those experiences are in short supply in VR, but partially because it's also genuinely a good fit
). Biggest downsides are when I can't voice-chat (which is often). The virtual keyboard is slow enough when it works, but as this is a mod, half the time it's less biddable than a wolf puppy, disappearing and flitting all over the place
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Skyrim Fever?
Damn, the
Reddit responses to Skyrim VR are solid. Lots of caveats in there about the distance view being fuzzy (making clocking foe behaviour tricky, and lessening outdoors awe despite the scale), various control idiosyncrasies, and various bugs naturally (players being shrunk to dwarf size being an amusing one
). But... mainly a stream of positives so far, and from the same users discussing the downsides
Some fun themes. Definitely the sort of thing I was hoping to hear on what VR could add if done right:
NPCs being a bit more impactful:
NPCs feel more like real people than before. I find myself stopping and listening to random conversations more than I usually do. I felt pretty freaking rotten after getting a minor character killed during a mission. The emotional immersion is upped too!
EDIT:
Interacting with NPCs in VR feels amazing. The lip movements when speaking are actually done pretty well, and definitely adds to the immersion. Walking among the townsfolk feels great, and gives the the game a depth it never had before. NPCs will look at you when you walk past them, and you can size them up as well. It definitely adds a connection with the world that the game never had outside of VR.
Rummage and roam zen factors:
I've always like Skyrim, so I'm probably biased, but as a previous commenter had already said, it's the little differences. I notice more, I'm actually stopping to read all the books and don't feel rushed to push on. The first time I came out of the starting caverns was night time and seeing Secunda and Masser hanging in the air behind clouds was surprising and exhilarating because I had always come out in daylight before. That told me I'd spent more time just staring at things. I also realised how much I'd missed, noticing chests and areas that I completely bypassed. Bleakfalls barrow felt completely new. At the end of four hours I stepped into Dragonsreach. I stood there just taking it in. It also felt like such a different space and they nailed why the Nords would revere it so much.
I never bothered with horse riding in the original, I can’t get enough of it in VR. Just laid back and enjoying the landscape.
Combat works also pretty well from the horse, though I hit my table several times while axing some wolves down.
More intense 'in the moment' stuff:
Using the move controllers and playing on expert, I feel like I just went through it for the first time. I was mentally exhausted afterwards, and breathed a sigh of relief when I exited.
Seriously...I feel like i’m there. By the way....Wielding torches is INSANELY cool!
...And that first arrow that whipped past my face as I charged a bandit archer....what a rush!
EDIT: And of course,
spiders
Magic wielding & bows being cool:
...the first time I dual-casted the flame spell was amazing. A real blast of sound, and wow, the visual was really nice. As an archer, the aiming is spot-on, although you do have to raise your angle to compensate for distance (ala the original Skyrim). VERY accurate...if you have played the archer in Ancient Amuletor and found it to be frustrating...so did I. I feel like a Khajit Legolas in Skyrim.
...spells is where it’s at. Conjured a familiar last night, and man, just awesome (looks like a damn dire wolf).
I am sooooooo in love with Move-magic-casting. I’m burning baddies down with one hand while daring them to get close enough to use my axe in the other.
EDIT:
Then, I used my Ritual Stone power of resurrecting the dead around me while entering Bleak Falls - and FWOOSH! This gorgeous green and bright light surrounds me, fills the whole dungeon, and one by one dead bandits and skeevers rise up as reanimated corpses around me, their bodies glowing in the dark room. The depth and scale of the power, the bodies rising up, and the sound and visuals completely around me sold me on the idea that yes, this is going to be an awesome ride once again
EDIT: Sword and board might be fun?:
I assumed this would be slight, as it's very easy to make it feel that way in the VR melee I've tried, if the feedback is poor and the AI wooden. (Which it was in the original). Possibly they've taken the chance to up their game here though?
Q: Can you block with a sword only?
A: Only a long sword, as far as I'm aware.. It doesn't seem as effective as a shield and I couldn't get along with it, whereas the shield is fantastic IMO I literally hold it up in a panic sometimes, iv caught arrows in it lol then removed and kept for myself hehe
"The biggest strength of this game is the combat."
... something I never thought I'd hear about an Elder Scrolls game. But I don't disagree! The Moves make it so fun!
(source)
Still wait and see on this, but seems functional at least
EDIT: Novel physics fun:
So of course you can
dump bowls on NPCs heads with more elan with your hands, but it seems novel options are afoot...
Someone balanced a bear trap on his sword and bamboozled the bandits, many interesting things here boys!
Not to mention the new game of googly eyes using the Move controllers
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Some pure negative nuggests in there too, from guys who felt their $60 is a bust (mainly VR heads so far who feel it's a compromise too far / doesn't hit the quality of more compact games like the recent RES 7 etc). And I suspect melee stuff is still ultimately pretty light and spammy. But generally, promising
. And good to hear lots of Skrim vets finding the experience fresh. I am genuinely worried about the potential timesink this represents if it hits PC