GTA VERY GOOD RUNNING AROUND
THE USUAL SUSPECTS:
Standard caveats: It's blurry as feck at speed, slightly flickery, overlaid with the 'screen door' effect of bonus pixelation, and occasionally borderline unplayable.
Also, do remember to reposition your head occasionally
Right that's the safety warning over with...
WISHING ON AN NPC STAR:
The story exposition and insane side-alley content is at its absolute best when enacted in the world, not as a cut scene. I really wish there was a whole game built around this stuff...
Waking up, surprised, in a body bag (because you had to skip the horrible cut scene part), and seeing the 'live action' chat of the coroners, is a great curtain-raiser for a mission. Walking with your mission giver to the next 'scene'. Checking out your companions doing what they say they're doing (or occasionally, totally not - that cargo bay was supposedly 'full of explosives & arms' ). Being your own 'director' inside these HL2 style scenarios.
It's grand. But unfortunately the mirror image of...
MISSIONS CAN BE A MISSION:
Cut-scenes aren't the only bits that translate poorly to VR [EDIT: NB latest builds have fixed cut-scene horror significantly!]. Some of the set-pieces are the worst bits in the game... Shooting out of helicopter side-doors involves moving your whole visual field with the stick. Nastyyyy as it gets. And many other sections are displayed in a canned '2D' format, which while bearable, are frankly no fun to play.
Thankfully most of the classic 'in game' sections are pretty much a ball...
Although shooting has never been GTA's forte, and the cover mode isn't worth using here, stuff like tense shoot-out escapes from locked down buildings, or shot-gunning your way out of an industrial-estate drug deal are all as bombastic as you'd expect. Completing the heists, with all the inter-linking getaway driving and set-up thefts have all been grand too
LOOK MA, ALL LEGS:
Despite all of the above challenges, and all of the combustive chaos, the most surprising thing about this mod is: It seems to have cured my 'classic' VR nausea
I've never really had a reason to push through that wall. But this is such a fresh way to play GTA (and such a welcome jumble of content in the VR world), that I've been main-lining it. And by my third session I found to my delight that I could stagger around, embodied by the cumbersome R* character model, careening hair-raisingly off rooftops, barely in control of my flailing path through the world... and feeling absolutely fine . It seems I can use 'classic' stick control now
If I have a 2hr+ session where I really push the boat out... (Like, push a boat down a hill with an upside down plane or whatever...), then I might still feel a twinge, but it's barely a flutter. I'm not even closing my eyes any more for the canned animations.
Possibly it's because I'm playing seated? It's primarily a vehicle game, so that works best. (And hell, the walking style is more mech than human anyway ). The slow motion speed on foot may also be a boon here too. There might be more more conflict if I was all immersed and on my own feet, but for now I'm taking this as another string to my VR bow
FGGING FUN I'M NOT GETTING ANY SLEEP AHHHHH:
Just as a general, distracting, detail-replete playground... this is great . The story missions are just the cherry on the top. I spent the last two night losing loads of money on hospital bills for Trevor, just having an absolute ball. Chasing down bounty hunt targets for his mom. Parachuting onto moving trains. Falling off moving trains. Plummeting past cable cars like an incompetent panther....
I still haven't found the silicon valley crim who's on this mountain-top, but damn if I didn't get distracted just trying to find him all last night. Stealing a private jet, eye-balling the map location, free-falling, realising I had no noob parachute, just failing to engage Trevor's rage mode in time... Driving a BMW up the epic winding track. Tight-rope-walking metal beams onto the roof of the chalet to scout for him (with bonus vertigo in VR up there generally). Stunt parachuting off when I couldn't find him. Getting distracted by stuff on the ground...
I don't know if it's just that VR really makes you feel like you're at 'human eye level' with the whole affair, or just to ludicrous content levels, but I'm noticing loads of new little things I haven't seen in 100s of hours of GTAV.
From deers headbutting cars (possibly just poor AI pathing ), to the marsh flies that appear anywhere near water sources, to the above cops suddenly taking down an onrushing puma...
All the core stuff takes a step up too here though. Escaping the cops by driving a hauler down an improbably thin pier. Taking in the views. Gazing around and noticing that, even though the dashboards are ultimately scrubby and faux-textured, the radio displays what DAB channel you're on, as the rev counter flutters to a halt....
Just... damn this is good
---
ON REVIEW:
Third time round with this game. Fricking best version yet. Points knocked off for all the many hurdles described in this and prior posts, as it's definitely not an official release. But not even prat-falling over those hurdles in first person with your concrete limbs flailing can stop this from being a very ace way to play GTA indeed
--
---
* Previous posts here *
THE USUAL SUSPECTS:
Standard caveats: It's blurry as feck at speed, slightly flickery, overlaid with the 'screen door' effect of bonus pixelation, and occasionally borderline unplayable.
Also, do remember to reposition your head occasionally
Right that's the safety warning over with...
WISHING ON AN NPC STAR:
The story exposition and insane side-alley content is at its absolute best when enacted in the world, not as a cut scene. I really wish there was a whole game built around this stuff...
Waking up, surprised, in a body bag (because you had to skip the horrible cut scene part), and seeing the 'live action' chat of the coroners, is a great curtain-raiser for a mission. Walking with your mission giver to the next 'scene'. Checking out your companions doing what they say they're doing (or occasionally, totally not - that cargo bay was supposedly 'full of explosives & arms' ). Being your own 'director' inside these HL2 style scenarios.
It's grand. But unfortunately the mirror image of...
MISSIONS CAN BE A MISSION:
Cut-scenes aren't the only bits that translate poorly to VR [EDIT: NB latest builds have fixed cut-scene horror significantly!]. Some of the set-pieces are the worst bits in the game... Shooting out of helicopter side-doors involves moving your whole visual field with the stick. Nastyyyy as it gets. And many other sections are displayed in a canned '2D' format, which while bearable, are frankly no fun to play.
Thankfully most of the classic 'in game' sections are pretty much a ball...
Although shooting has never been GTA's forte, and the cover mode isn't worth using here, stuff like tense shoot-out escapes from locked down buildings, or shot-gunning your way out of an industrial-estate drug deal are all as bombastic as you'd expect. Completing the heists, with all the inter-linking getaway driving and set-up thefts have all been grand too
LOOK MA, ALL LEGS:
Despite all of the above challenges, and all of the combustive chaos, the most surprising thing about this mod is: It seems to have cured my 'classic' VR nausea
I've never really had a reason to push through that wall. But this is such a fresh way to play GTA (and such a welcome jumble of content in the VR world), that I've been main-lining it. And by my third session I found to my delight that I could stagger around, embodied by the cumbersome R* character model, careening hair-raisingly off rooftops, barely in control of my flailing path through the world... and feeling absolutely fine . It seems I can use 'classic' stick control now
If I have a 2hr+ session where I really push the boat out... (Like, push a boat down a hill with an upside down plane or whatever...), then I might still feel a twinge, but it's barely a flutter. I'm not even closing my eyes any more for the canned animations.
Possibly it's because I'm playing seated? It's primarily a vehicle game, so that works best. (And hell, the walking style is more mech than human anyway ). The slow motion speed on foot may also be a boon here too. There might be more more conflict if I was all immersed and on my own feet, but for now I'm taking this as another string to my VR bow
FGGING FUN I'M NOT GETTING ANY SLEEP AHHHHH:
Just as a general, distracting, detail-replete playground... this is great . The story missions are just the cherry on the top. I spent the last two night losing loads of money on hospital bills for Trevor, just having an absolute ball. Chasing down bounty hunt targets for his mom. Parachuting onto moving trains. Falling off moving trains. Plummeting past cable cars like an incompetent panther....
I still haven't found the silicon valley crim who's on this mountain-top, but damn if I didn't get distracted just trying to find him all last night. Stealing a private jet, eye-balling the map location, free-falling, realising I had no noob parachute, just failing to engage Trevor's rage mode in time... Driving a BMW up the epic winding track. Tight-rope-walking metal beams onto the roof of the chalet to scout for him (with bonus vertigo in VR up there generally). Stunt parachuting off when I couldn't find him. Getting distracted by stuff on the ground...
I don't know if it's just that VR really makes you feel like you're at 'human eye level' with the whole affair, or just to ludicrous content levels, but I'm noticing loads of new little things I haven't seen in 100s of hours of GTAV.
From deers headbutting cars (possibly just poor AI pathing ), to the marsh flies that appear anywhere near water sources, to the above cops suddenly taking down an onrushing puma...
All the core stuff takes a step up too here though. Escaping the cops by driving a hauler down an improbably thin pier. Taking in the views. Gazing around and noticing that, even though the dashboards are ultimately scrubby and faux-textured, the radio displays what DAB channel you're on, as the rev counter flutters to a halt....
Just... damn this is good
---
ON REVIEW:
Third time round with this game. Fricking best version yet. Points knocked off for all the many hurdles described in this and prior posts, as it's definitely not an official release. But not even prat-falling over those hurdles in first person with your concrete limbs flailing can stop this from being a very ace way to play GTA indeed
--
---
* Previous posts here *
__________________
Virtual Reality chatter on a movie site? Got endless amounts of it here. Reviews over here
Virtual Reality chatter on a movie site? Got endless amounts of it here. Reviews over here
Last edited by Golgot; 01-29-20 at 06:53 PM.