+1
There’s a big difference between liking a game and a game being objectively good. We do the same thing with films here. Games are art for some and cash cows for others. Cyberpunk 2077 is a cash cow.
Cash cows can be fun, though, but I have a distinct feeling that Cyberpunk will be far more concerned with making its budget back than making an objectively good game. Why else attach an icon of cyberpunk to it? I’d argue that’s a sign that the interest is not in making a good game but rather making a game that sells well enough to warrant its price tag and earn back its budget.
Is this all my opinion? Certainly. Do I think my opinion is a fair lay of the land and more right than wrong? Most definitely.
I love that games are more mainstream and viewed as forms of art these days, but that very same fact is what’s responsible for the bastardization of the medium and the polarization of the industry. You are either a revolution or a rehash. There’s been a collapse under the middle ground, and it arguable makes for more bad games than good ones.
EDIT: For the record I am a Halo fan, so I’m probably just talking out my ass. I only bring it up because it’s an example of a formula that has, largely, remained unchanged since the first title launched 20 years ago. At this point no one honestly cares about the gameplay because so few changes are made (much like Assassin’s Creed) that each game blurs into the next. What does bring people back, though, is story/writing. An objectively good game, IMO, makes you suspend reality and believe in the impossible. For me, Cyberpunk just makes me laugh, and you can’t suspend reality when you’re laughing.
I’m not saying this to rile anyone up. Just pointing out that the industry response to the Cyberpunk is something I have seen time and time again, and I can count on one hand how many times it has been right.
Last edited by John McClane; 12-05-20 at 05:58 PM.