When I first started playing
Cyberpunk 2077, I came into it with the impression that i would be playing a game that was a blend of The Wither 3 story and quest system, dropped into a futuristic GTA template. While I was in some ways correct, what I didn't expect was one of the best immersive sim style gaming experiences I have ever played. I guess it makes sense that CD Project Red would have also borrowed from stuff like
Deus Ex, but for some reason, those games have been off my radar since the most recent
Deus Ex title, which was quite a few years ago - I was under the impression that genre had sort of faded away. I recall a developer talking about how those games were a huge amount of work to develop, as each room or mission area etc. had to be scrutinized and balanced for a variety of different solutions, builds, and play styles, and that the games didn't have a massive fan base to bring in the sort of financial return game studios are looking to accrue these days.
So, imagine my surprise when I started getting deeper into the skill trees and realizing the depth of the character skill system, the variety of builds and therefore approaches to each obstacle and mission. There is nothing groundbreaking here especially novel here, but like
Deus Ex and its ilk, you can hack, sneak, use technical skills to break and enter, poison, blades, assume control of cameras and turrets or just come in blasting in a really direct manner. This game is pretty impressive on a design front, and couple this with some really excellent writing and story beats, and I think it is at this point in its development, a pretty successful game. I am especially impressed with some of the friendships and relationships the main character acquires as the story moves along, and there have been several memorable scenes that packed a good emotional punch.
That said, I think this game's reach does exceed its grasp. The enemy AI is a bit on the dumb side, and while it responds well to frontal attacks with firearms, it can't seem to mount much of a threat or present any defense to the more stealthy styles of play. I can generally just hide and completely melt through entire groups of enemies with a strategy centered around quickhacks, and the enemies pretty much never locate me. The boss battles present a bit more of a challenge, but these tend to take place in a closed arena without places to hide, and I can still do devastating damage with the quickhacks while simultaneously peppering the boss with a variety of direct attacks. I have yet to die to a boss, and really, they barely get a chance to damage me. Not sure what could have been done here, aside from delaying development even longer than it already was, and even then, perhaps this game studio just doesn't know how to build challenging AI, as it seems like they would have patched it in by now.
I have the difficulty set to hard, and I think I will max it out to very hard next time I play to see if that helps, but I am not sure what that changes exactly. Anyway, really enjoying the story stuff and exploring the detailed city and outskirts, but I think I just need to accept that all the encounters will just be minor speedbumps or diversions to break up the game play a bit.