Being a fan of the genre, I've inevitably grown some opinions that I want to get out of my system. There doesn't seem to be any consensus on what people want from these games, so my favourites list is as good as anyone else's, but that being said, let me at least lay two ground rules to let you know what this list is specifically about:
Sony's Call of Duty ripoff made at a time when CoD ripoffs were all the rage. I don't think that gameplay style was ever perfected, but Killzone 2 stands as one of its best examples. It's a slower, heavier, and more lumbering version of it, the heaving controls simulating the feeling of walking through a rough environment and handling heavy weapons. That's a turnoff for some people, sure, but this makes it work in the same way that say, Resi 4 made it work. The levels are varied and the difficulty is well-tuned, but the style deserves special mention. It's made to look unsanitized and filthy, bullet casings creating a mess on the floor and blood mixing with cement dust, enemies gurgling as you kill them, bullets scraping off bits of cement off the walls. It just oozes effort, and shows a commitment to an artistic impression. It's what elevates Killzone 2 above a good example of a style that's never been perfected to a straight up treat in its own right.
- No multiplayer-only games
- No mixed-genre games (borderlands, far cry, deus ex...)
Killzone 2 (2009)
Sony's Call of Duty ripoff made at a time when CoD ripoffs were all the rage. I don't think that gameplay style was ever perfected, but Killzone 2 stands as one of its best examples. It's a slower, heavier, and more lumbering version of it, the heaving controls simulating the feeling of walking through a rough environment and handling heavy weapons. That's a turnoff for some people, sure, but this makes it work in the same way that say, Resi 4 made it work. The levels are varied and the difficulty is well-tuned, but the style deserves special mention. It's made to look unsanitized and filthy, bullet casings creating a mess on the floor and blood mixing with cement dust, enemies gurgling as you kill them, bullets scraping off bits of cement off the walls. It just oozes effort, and shows a commitment to an artistic impression. It's what elevates Killzone 2 above a good example of a style that's never been perfected to a straight up treat in its own right.
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I'm the Yugoslav cinema guy. I dig through garbage. I look for gems.
I'm the Yugoslav cinema guy. I dig through garbage. I look for gems.