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I think Planview is right. The transition from movie to game generally works well IMO. Most of history's best games were based on movies (ie. Goldeneye 007 and Perfect Dark on N64, various Star Wars, Disney, and Marvel-based games).
Unfortunately there is little reciprocation. Movies liked Doom were, well, doomed to splattering an ad hoc storyline and made-up science and taking bits and elements of the actual game. In fact, had I not known the name of the movie was "Doom" I'd have no idea it was inspired by the game. I think this is the overall rule for game->movie translations. The reason I think is because the game's storyline wouldn't translate well to a movie-based storyline. I'm sure an avid gamer/movie aficionado could give a more indepth explanation of why it doesn't seem to work.