Started playing
Tomb Raider, which I bought for about $5 on sale at (I think) Tacitus' suggestion. Pretty good time so far, especially for the cost. Well-written, good sense of drama. A little linear, which was expected but was a mild bummer because it often
looks wide open until you start poking around and realize there's not a lot of room to do so.
I read one reviewer who said that there was too much combat, and I'd definitely agree with that. Way too much. Not just in terms of gameplay, but in a way that creates some serious ludonarrative dissonance given that this is supposed to be the process that turns her into a survivor. Meanwhile she's killing dozens of people right before a cut scene where she steels herself to climb up a ladder.
It's a shame, because I think there's an
awesome game underneath this, where the "optional" tombs are a bigger part of the game, where there's more acrobatic exploration and far less combat, and a more gradual buildup of skills. But I guess they wanted something more thrilling (I've yet to play
Uncharted, but I glean that this is what it's like).
That sounds like a lot of complaining, but I actually like the game a fair bit, especially given how cheap it came.