+2
Looks like I'm back into Ghost of Tsushima. I'd finish my writeup if I could ever stop playing it. That thing got addictive, fast. I'll say it was a pretty high wall to get over leaving the tutorial area. Almost too much of a difference without much in explaining the details of the game. There are still a lot more details that I'm clumsy with, but I can handle things enough with a hack-n-slash style until I figure things out more. It still feels very much like a hybrid of Witcher III and RDR2, but with better horse control (I've not hung up on ONE tree or rock!) and a great fast-travel option for discovered areas (I'm looking at you, Arthur Morgan, and your 20-minute ride of forced exposition), respectively. Really, it feels it has the best of both games with a more balanced blend of cinematics and gameplay than either, IMO.
Lovely open world environments too.
My only real complaint is the lighting and color contrast. As gorgeous as the world is and as fluid as the movements are (right up there with CONTROL, just controls are more complicated), it hurts my eyes to play this for long. Enemy characters are difficult to see against backgrounds, interiors are much too dark to see where to go, and loot items are a crap shoot for me to see the first, second, and sometimes third time around them. And that's even with the glimmer effect that rolls over such items. The animation is a bit slow so it's easy to turn past items before you see them glow. I've disabled and enabled HDR settings, but it's the same either way. I have to remind myself to play at night and to turn off all the lights because the slightest amount of ambient light completely washes out a few environments. Some quests require you to track footprints. Good luck if the game world is at night, under tree covering, with dancing glimmers of moonlight jumping everywhere. Luckily in these situations, if you do not pick up on the trail within a time frame, directional icons appear to help nudge you along.
Last edited by ynwtf; 09-23-20 at 06:40 PM.